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How do you go about wielding & bolting parts in KIS/KAS? And how do you go about assembling a rover via KIS/KAS as well? Last updated 12 June 2016 - v0.5.8 for KSP 1.1.2 KAS introduces new gameplay mechanics by adding winches and eva attachable struts/pipes. It gives some purpose to EVA and can be used for many things: Resource transfer Towing parts Base/vessel interconnections Vessel consolidation Cranes Airship a. Note: Your post will require moderator approval before it will be visible. KAS - Kerbal Attachment SystemLatest version : 0.4.3 ALPHA (16 October) This mod introduce new gameplay mechanics by adding winches, hooks (magnet / grappling-hook / anchor), containers, grabbable & attachable parts, constructible struts and pipes.It mainly focused to give some purpose to eva. Here is the plan that I've made when working on the KAS v1 design (and this plan didn't become live): HP-01 Harpoon only attaches to asteroids and celestial bodies surface. You cannot hook a kerbal (it's a live being) or a part (it's metal and sturdy). Attaches at impact. EVA is required to detach the harpoon from the asteroid/surface. Kas's Install, Screenshot & TUFX Guide (Always WIP) - Page 2 - KSP Fan Works - Kerbal Space Program Forums Note: Kas's TUFX & Visual Setup Guide![Configs & Setup always WIP] I've been asked from the Moon and back questions such as 'TUFX Profile?' 'What mods are you using?' etc. I'm hoping this thread covers everything you need to make some really lovely screenshots. 1. TUFX Configurations I have 4. So, you separated a rover, or built one from scratch, or undocked your craft with the inline docking port, or messed in some other way, that root part is out of whack and your craft defaults to a wonky orientation. You must remember to switch control from every time you go to it, or you'll perf. After discussion with @KospY, who is the author of the original idea, we agreed that I should take ownership over the mod to continue maintaining and developing it. Today, KAS is completely different from what KospY have made in 2015, but his idea is still here - we connect vessels in space! The. I've just started playing KSP this week, within the last day I got the KAS and Kethane mods as I enjoy the manufacturing and logistics elements of these sort of games.I'm trying to work out how to use KAS to transfer fuels/kethane properly. Currently on the Mun I have 1 small lander for Kethane d.
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